GAME TWO – Jeremy Lee – Supply and Demand
Cygnar… ergh… This was the game I really didn’t want. But I was here now so I had to try and work with whatever advantages I could get. He had eCaine with a Stormwall and eHaley with two Stormwalls. Now I actually feared the eHaley list less here just because against Khador specifically the second Stormwall doesn’t grant the Cygnar player much outside of the Covering Fire AOEs. Against Khador Cygnar need the extra support bits and shooting units as well as Stormsmiths etc to kill all of my infantry where as a pair of Stormwalls mostly just impedes my mobility but doesn’t actually kill much. Additionally the scenario was winnable for both sides and its really easy to score points in Supply and Demand and I figured I could get models into base contact with his objective more easily than he could (although I did temporarily forget about the Storm Pods). I felt like I had a chance:
Gunmages & UA
Black 13th Strikeforce
Not that big a list at all and only one Arcane Shield. I won the roll for first turn. In Supply and Demand it is the second player who gets to score first and this is most regularly the case BUT against eHaley I need to get as far up the table as I can before her feat hits me. I chose to go first.
I set up Conquest just right of centre with the Assasssins on the left and Winter Guard on the right. Assassins would be making the mad dash for that objectives and selling their lives for points for me. Jeremy set up his bonded Stormwall (Teal/Black coloured) closer to his own objective and the other Stormwall (Blue/Gold coloured) facing my Objective with his Gunmages in between. The Black 13th were off to my right with the second Stormwall. I then set up my Widowmakers on the left flank following the Journeyman and the Gunmage unit on the off chance I got a shot at the Journeyman but mainly they were my best tool at taking out a few Gunmages early on.
(Forgot to take a Deployment Picture – too busy concentrating on not losing… I hate Cygnar…)
TURN ONE – I ran everything straight up the table, Superiority went up on the Conquest and Iron Flesh on the Assassins.
Jeremy advanced his Stormwalls and placed his covering fire AOEs ahead of my Assassins. Ryan added to this with her own AOE but this scattered back towards Haley slightly and it did join up with the Cover AOEs. The Journeyman put up Arcane Shield onto the Bonded Stormwall but critically he did this after moving the stormwall so the Journeyman had to advance to do this. My Widowmakers would be in range for some shots!
(The Green patches are forest templates and the blue patches are shallow water. The big building features we classed as obstructions and the hill blocked no line of sight at all)
TURN TWO – I assumed I was preparing for an eHaley Feat with this turn but I still needed to get as close to that objective as I could. I up kept Superiority but dropped Iron Flesh. I allocated 2 to Conquest and he advanced to stand directly in front of my objective. Main Cannon was fired at Ryan which to my surprise rolled a 13 and directly hit and killed her. I launched my Secondary AOEs into the Gun Mages and managed to kill one with scatters and boost. The Assassins ran forwards through a gap between the two sets of Covering Fire AOEs and most of the rest of the unit remained on the hill (elevation + Iron Flesh) is pretty much the only good protection they have against Dead Eyed Gun Mages). Irusk activated and Feated, he then put Iron Flesh back onto the Assassins. The Widowmakers activated and one moved to catch my Feat range. 2 advanced and fired at the Journeyman but thanks to Deceleration only 1 hit and he only rolled a single point of damage. Another Widowmaker killed a Gun Mage. The Winter Guard advanced and fired rockets towards Watts and Lynch but they fell short. I ran the Great Bears up a bit. I ran my mechanics all into base contact with Conquest and hoped they would be able to pass some tough rolls.
Jeremy allocated 3 focus to the non-bonded Stormwall and one to the other Stormwall. Arcane Shield was up kept. Haley cast Temporal Acceleration on the non-bonded Stormwall, advanced just enough to catch my Great Bears (standing within 4 of her objective) and Feated as well as casting Dead Eye on the Gun Mages. The Gun Mages advanced and fired into my assassins killing the ones closest to the objective so that I was no longer contesting it. The Accelerated Stormwall charged into Conquest and stood to my Conquest’s right hand side. Stormwall missed one of his attacks but dealt roughly 60% damage to Conquest and filled his right hand side completely. Jeremy did however completely forget to resolve his Electroleaps on my mechanics which I was inwardly thankful for. He did however remember to place his Storm Pod in base contact with my objective in order to score a scenario point. The Bonded Stormwall advanced to just ahead of Jeremy’s objective and placed Covering Fire AOEs. He threw two Big Gun shots into the Great Bear Yarovich but he passed his tough roll. A lightning Pod came down and killed one of my Widowmakers. The remaining Black 13th kept their distance from the Winter Guard and were actually out of range when they fired.
(Forgot to take a photograph at this point I instead used my infinite wisdom to start taking photographs at the end of my own turns… so out of practice at this)
TURN THREE – It dawned on me that I would only be able to use my crippled arm to attack the Stormwall I was in melee with. I pondered for a moment and still allocated 3 to the Conquest (damage at dice +3 is still considerable), I up kept Superiority then looked down at my Assassins. It looked to me as if one was going to be in range of walking up to Jeremy’s objective but it was close so I did not up keep Iron Flesh. So the eHaley feat began and I had to activate Conquest first. At MAT 8 I needed 2+ to hit and I missed the first two attacks… but the second two hit and I scored about 13 points of damage overall. Assassins went next and I asked Jeremy to help me check the walking distance for the nearest assassin to his objective and he agreed that I could walk the 6 inches up to base to base so I did this and the others advanced as well except for one which remained close to Irusk for spells. Widowmakers fired two shots at the Gun Mages killing one I think and the last one took a point off the bonded Stormwall. Winter Guard went next and all of the ones within range of the Stormwall forfeited their movement while the rest advanced. I put a large CRA into the Stormwall for another 6-7 points of damage. Mechanics attempted individual repairs, 3 succeeded and I repaired 10 damage points on Conquest’s crippled side. Great Bears advanced only a little. I was now free to activated the rest of my models. Joe advanced and called Tough on the Winter Guard. Irusk advanced out from behind his obstruction and within scoring range of my objective. I spend a fair amount of time judging how much this point would be worth to me because it would be entirely possible for Jeremy to move his engaged Stormwall into a firing position at Irusk. I used Irusk’s shot to destroy the Pod that had landed the previous turn and considered where I wanted Iron Flesh. Taking no chances I put it onto Irusk and scored my own scenario point.
Jeremy loaded up the engaged Stormwall again and the Journeyman up kept Arcane Shield. I think points were allocated to the Bonded Stormwall but I cannot be sure. Engaged Stormwall threw down another pod to score and sure enough put another full rack of attacks into Conquest and this time Jeremy remembered to use his electro leaps to kill off all of the mechanics. This took Conquest down to about 10-11 points of damage which meant those repair points last turn had been critical. Haley cast Dead Eye onto the Gun Mages again and put up Deceleration. The combined fire of the Bonded Stormwall and the Gun Mages took out most of my assassins this turn leaving me with the Underboss and 4 more. Stormwall also killed Great Bear Kolsk with a big gun shot and took Conquest down to 6 points of health with another gun shot. The last two Black 13th walked up and put two Brutal shots into Conquest and I held my breath – currently I had my Movement, Cortex and Left arm remaining which would be enough to take out that engaging Stormwall. The first one rolled no damage but the second rolled 3 points and took out Conquest’s left arm. I was particularly puzzled when Jeremy moved his Journeyman forward to shoot a Widowmaker and missed but remembered he had done Deceleration this turn to help protect him. Jeremy scored his second control point.
TURN FOUR – I had a big job to accomplish this turn. The engaged Stormwall had to die or I would lose the game to another dropped storm pod. I then had to try and prevent the other Stormwall from just walking over and dropping his own storm pod… thanks to Conquest still being alive this was possible and I also had Great Bears in charge range of both Stormwalls. I allocated 3 focus to Conquest and up kept Superiority. Conquest finally heaved around to face the engaged Stormwall fully and dropped 5 attacks into him. Even with two disabled arms he was able to inflict huge punishment due to the lack of a protective Arcane Shield. This Stormwall now stood crippled with only 5-6 boxes remaining. Joe called boosted attack rolls and shot the Storm Pod on my objective. The Winter Guard advanced around the Stormwall and finished him off with a huge CRA and they also killed the two remaining Black 13th. Okay so job one done. The Widowmakers aimed at the Journeyman and fired but I again only hit once and caused 0 points of damage. The Assassins charged, two into Stormwall (one also in base contact with the objective), one into a Gun Mage and one close to Irusk. I also stood the Underboss on the hill to spread his CMD range. Initially I wanted to re-Iron Flesh the unit. I killed the Gun Mage and ironically put a few points onto the Stormwall with one assassin which made us both laugh. I had just the Great Bears and Irusk remaining. I advanced Irusk to the edge of where he could score and Battle Lusted the Great Bears (8 inch range on Battle Lust is OP by the way – thanks Wyshnalyyr). I put Iron Flesh onto the Assassins and then thought about what I was doing with the Great Bears for a moment… I had a plan but realised Irusk was very vulnerable now… in a waste of focus I immediately recast Iron Flesh onto Irusk but now he had 0 focus for armour. I sent the Bears in knowing that I would get nowhere near crippling an Arcane Shielded Stormwall so I pondered positioning. I placed one bear to the Stormwall’s right side and the other bear could reach the left and was able to stand dead centre to the colossal. Yarovich was attacking the right side and he rolled well on both attacks and I chose to attack column 1, Yarovich filled columns 1 & 2. Volkov attacked the left side and chose to damage column 5 and he filled up 5 & 6, Superstructure was down and no more Storm Pods! I scored my second point to level the game and felt like I was now in a solid position.
Jeremy spent a few minutes just looking at the table trying to find a way to get that third point but we both knew it was impossible in this turn. Instead he changed his attention to preventing from scoring a third. Jeremy allocated 4 to the Stormwall which made me very nervous because he had also just asked the defensive stats of Irusk and with some over average attack rolls he could easily shoot my head off here and I had just remembered Dead Eye being an additional die too… just one more turn to survive… I think this was initially Jeremy’s plan as he Dead Eyed the Gun Mages in an attempt to free up the Stormwall from what would be very painful Battle Lusted Free Strikes. He tried to shoot into combat to free up the second Gun Mage who would aim at Volkov and push him out of melee. The first Gun Mage missed and killed the other Gun Mage instead. Stormwall activated and fired off his big guns to the Great Bears and I passed both tough rolls. He fired off the right hand chain gun and killed the Assassin in base contact but again I toughed the Great Bears. Jeremy considered placing a covering fire AOE down at the objective to prevent me moving into base contact without taking damage but half way through he realised he only had one template because he had already fired the other chain gun. Resigned to now an impossible situation Jeremy ended his turn and shook my hand. (he could not prevent a bear moving into base contact).
I was over the moon at winning this game – to me I had just done the impossible and beaten eHaley/Stormwall with Khador even at the narrowest of margins. Looking back at this game Jeremy will probably be kicking himself at the one or two minor things that let me into this game. At the end of the day against eHaley/Stormwall – Khador currently have no direct answers. All we can do as a faction is try to tank through it and see what we have on the other side but even then Battle Lust alone is not enough to bring down an Arcane Shielded Stormwall. I do not mean to offend Jeremy as he certainly seemed know what he was doing and by the fact he was in the second round of the Invitational means by definition that he is a great player. But everyone has their off games and I think I just caught Jeremy on one of his.